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Sunday, May 31, 2015

Introducing the Liberator

Insights from Senior Game Designer David Kim

The Liberator is a large, high-cost air unit that deals splash damage against its enemies in the sky. The liberator normally can’t attack ground, but it can target a specific ground area in order to deal high burst single-target damage to any unit entering that area. This ground attack only targets units, so structures can’t be hit with this weapon.

We want this unit to make the Starport more rounded along with the other changes we’re bringing into Legacy of the Void, like the banshee movement speed upgrade and the Battlecruiser Tactical Jump ability. By introducing this unit to the Starport and separating out the Terran mech vehicle and ship upgrades, we think it’ll allow for a more diverse set of strategies for the Terran. It will be difficult to upgrade all three of the Barracks, Factory, and Starport tech routes, so we’re hoping to see a good variety of mixed tech units depending on the matchup and strategies players choose to go.

Tuesday, May 12, 2015

not flawless, but still the best

Ardent fans of the Fifa football games know two things to be true whenever the latest instalment arrives. It will be mostly the same game as before, and it will also be the best football simulation ever. EA Sports, much like Apple with its iDevices, has found a winning formula, and it is reluctant to do more than drip feed us tiny changes every year.

That said, it has long been believed that this year’s instalment would be the big one. After all, developers have had almost a year since the launch of the Xbox One and Playstation 4 last November to really get to know the possibilities and limitations of these machines.

Well, the graphical improvements are by no means dramatic, but they are noticeable. Faces are more expressive, and EA claims that there are 600 emotional reactions that could potentially be seen during the game; players from opposing teams push, shove and bark at each other after having engaged in a series of aggressive physical battles over the course of the match. Strikers look pleased with themselves after scoring a belter and assistant referees … twitch their noses when making an offside call. Unnecessary perhaps, but it’s a tiny detail that adds yet another layer of realism to the most realistic football sim on the planet.

Indeed, EA Sports is all about the small things this year. Blades of grass (and, if it’s raining, water) go flying into the air in slow motion when the ball is struck during replays, the pitch develops physical signs of wear and tear over the course of the match, shirts are visibly pulled by defenders chasing a zippy winger and the PA system at Selhurst Park warns fans in the stadium that the Northern line isn’t running (hats off to EA, they’ve clearly done their research on that one).

The game now has disallowed goals, rather than laser-accurate robotic linesmen that will instantly stop play for offside the moment the ball goes anywhere near an offending player. That rollercoaster of jubilation followed by disappointment when your team is stripped of a winning goal in the dying moments of injury time is, to borrow a phrase from EA Sports, “in the game”.

Friday, March 27, 2015

Fifa 15 Servers Rectified, Totw 28 Players Live

This article has been updated with further details on Team of the Week 28, the players, and also what looks like a fix for earlier server problems.

Original article: The FIFA 15 servers just went down today right at the moment EA Sports delivered the TOTW for March 25. Players are reporting EA server problems right now with the most popular football game on PS4, Xbox One, and older consoles, even though no official statement has been released at the time of writing.

If you checked to see if EA’s servers are down today, then you would notice the Ultimate Team server status isn’t looking too good. Reports have arrived on the likes of website DownToday.co.uk, as well as Twitter with hundreds complaining about connection issues every few minutes.

One Product Reviews reader mentions, “I can’t get on my FIFA game, there was a problem with online squad”. Another states, “There must be FIFA 15 maintenance again, but after looking on official channels nothing is listed for 25th of March”. We have taken a look at the official Twitter accounts for EA and FIFA 15, although there isn’t any planned EA server maintenance, so it looks like the servers went down without any pre-planning. Chances are they will return pretty quickly, as long as this isn’t any type of DDoS.

FIFA Team of the Week 28 – You can see the new TOTW within the image above that EA published moments ago. There’s a free untradeable 15K pack available right now for everyone and Mega 35K packs at the Store, although they have a limit of 5.

Are you seeing EA servers down right now and if so, what games are you playing? We just tried to connect with FIFA 15, but cannot access FUT at this time. This article will be updated if EA leave a status update, so for now leave your comments and location problems are being experienced in below.

Update: It looks like the server issues have been rectified, although if you still have issues, then leave a comment. Also, we would love to hear you thoughts on TOTW 28?

Tuesday, November 4, 2014

World Of Warcraft Gold Farming

Naturally whenever you know how to carry out World of Warcraft Gold Farming the right way then you’ll feel that you love the game much more! Today i’m going to tell you a couple of places that are the better in the game for wow gold Farming so you can stop troubling about being stone-broke!

Heres a quick list of some of the spots that are the better for World of Warcraft Gold Farming:

1. Azshara: There a couple of ways you can do this one if you don’t want to involve dangers and are quite pleased doing hours of World of Warcraft Gold Farming then you ought to belt down as many blood elves here as you can. They’ll cast off cash and rune cloth that you can always trade to the auctioneer house or a seller for a respectable profit.

Whenever you do not mind accepting a danger with your World of Warcraft Gold Farming then you had better grind the demons as they’ll cast off more gold then the elves only are more difficult to defeat. Some of these monsters are the better in the game for World of Warcraft Gold Farming and cast off epic items from time to time!

2. The next point that’s beneficial for World of Warcraft Gold Farming is the Eastern Plaguelands. Here you ought to go to the undercroft and you’ll find a great deal of zombies for World of Warcraft Gold Farming and they’re not that tough and besides drop a fair measure of uncommon items and gold.

3. Another effective place for World of Warcraft Gold Farming is Dire Maul Tribute you’ll in all likelihood need a group with you for this one because it’s tough. You can always discover guides on the World Wide Web for doing tribute runs in DM. You should not have a great deal of bother if there’s a group of you and will find it an first-class World of Warcraft Gold Farming Spot!

4. Yet some other good world of warcraft gold Farming Spots is in Stratholme and for this one you’ll need a group of you also. The beneficial thing is if you’ve a group of you this one can be done in about half-hour and you can make lots of gold here. There are also means on this World of Warcraft Gold Farming spot that you do not have to battle all the mobs and can just focus on World of Warcraft Gold Farming.

5. The final World of Warcraft Gold Farming Spot i’m going to tell you is Uldaman and for this you’ll need to be able to disenchant items. All you do is head into Uldamann and make your way to Dig Three. In that location you should discover Galgann Firehammer defeat him and he casts off a few items you can disenchant easy!

Thursday, September 18, 2014

ArcheAge Launch Update: Capacities, Communication, and Where to Find Info

Hi everyone, we'd like to thank you all for being a part of this absolutely massive launch of ArcheAge, Huge archeage gold sale at mmobays.co.

We've heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven't felt in a long time. When people are in and playing, we hear a lot that the game's the great, exciting experience they were waiting for.

While it's been great for many, it's been uneven for others, most notably if you're stuck waiting. (We know, we wait in the same queues you do.)

Know that we haven't been, and won't be, resting until the experience is great for everyone. We've been talking to you a lot about "patience - which has been extreme in some cases for sure.

I'd like to talk about what we're doing to make sure that all of you can have that same kind of experience.

SERVER CAPACITIES AND YOU

In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We'd strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.

In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There's a fair amount of science that goes into it, and in general it's pretty accurate. We then include extra for overflow, just in case we need more.

In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we've expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.

Inside the business you'll hear people call this "problems of success," but make no mistake - since it negatively affects you, we remain obsessively focused on the "problem" part, not the "success" part. We treat these as high priority problems that we need to solve, as rapidly as possible.

GREAT, THANKS. THAT'S SUPER. WHAT ARE YOU DOING NOW?

Right. There are things going on both in and out of game to make things better:

1) Yes, more hardware is on its way to helping you! We're still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We've heard both the "more servers" and "no more servers" crowds, and are certain we need to take steps toward more. I'm happy to share that the next round of hardware landed with our team in Texas this morning.

While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like "customs," there will be some delay between helping out the two regions. Do note that we're doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)

We'll be talking more about the details here over the coming days, in our Launch FAQ thread.

2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.

If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.

We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.

3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You've wanted to talk with them a lot. And they really do want to help.

Trion's CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge's launch. There's a veritable dedicated army of people wanting to help. We're also happy to announce that we're ramping that up even more. As with all of our CS in the past, we're continuing down the path of natively fluent CS reps in each language we service.

4) Communication is critical during launches - We do get that. I've personally tweeted more during this launch than I think I have since Twitter existed. We're going to be redoubling our efforts, most notably on our forums, with even more people pitching in.

We had been trying to focus our updates into specific known locations, but that's not having the effect that we had hoped. We need to be in more places and threads that you're already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We've been continuously working like crazy knocking down the types of launch issues one might expect, but if you don't see evidence of it, then it's not as helpful to you. We get that too.

Sunday, July 20, 2014

One Month into WildStar

We're now one month out from the launch of WildStar – it seems like a good time to look back on our first month of being a Real Game. When you put as much blood, sweat, and tears into a game like this, you hope that when it's out in the public that it's well received. We've been fortunate enough to experience just that – fan response and buzz has been phenomenal, reviews and press coverage has been great, and the number of players rushing to get into Nexus has been strong. So strong, in fact, that we've had the need to add new servers to keep up with the demand and stabilize queue times. Pulling off a smooth MMO launch is no easy task, but our dedicated team here has managed to make WildStar's launch month relatively painless, and I'm very proud of them for that work. We've dealt with the odd hiccup, but there haven't been any major issues preventing folks from enjoying WildStar (especially once we got the launch queues under control as rapidly as possible). The community has been great about identifying bugs they've encountered, and our team here has done an equally admirable work in providing hotfixes and solutions to these issues. We're working toward ensuring the best experience for seasoned players and new MMO folks just getting into Nexus. This week we have the Strain Ultra-Drop hitting the live game, and this massive content offering will give fans a good idea of what they can expect from us moving forward. Players now have access to a new zone, new housing items, new gear, new mounts, new lore to discover… and that's not even everything! When we launched WildStar, the buzz was that we were one of the most feature-rich and content-rich MMOs ever to launch, and we're doubling down on that: providing large amounts of new stuff to do, tweaking existing content and features, and adding and improving areas at a regular cadence with future drops. If you think there's a lot to do on Nexus now, cool – but really our goal is to have the best MMO on the planet over time, and our secret to that is to keep listening to our players, being responsive in real time on major issues, staying transparent, and growing and improving the game on a regular basis. If we can every month improve where we can do better and further grow the areas we're already strong, we'll win that race. Stuff we'll keep working on: We just banned over the last few days 7200 botters and hackers; PLEASE use 2-factor authentication as the vast majority of these are hacked accounts using account names and passwords from previous games. We'll ban more (anecdotally this has had a good effect on seeing less mining bots in the game, but there will be more until they run out of hacked accounts) and add more tools and detections to help (in the same way we got zone spam under control). To help out we're dogpiling lots of folks (devs, folks from other groups, folks from other games) to help out our CS team with tools and bodies – they have to both handle bans and also restore the hacked accounts, which takes time. I suspect the next round of dev fixes that are incoming should make yet more major improvements, but I'll hold off standing in front of a 'Mission Accomplished' banner until we're sure. Since we're the popular game in the industry right now we certainly have the attention of all the RMT scammers/hackers, and we'll keep fighting that fight. Many improvements on optimizations have gone in the last month and just before launch; many folks have seen big improvements from the various beta drivers as manufacturers have released those, and there are some new AMD fixes going in in this week and work continues on optimizing on all systems. We've also had, I'd say, a pretty rapid pace of bugfixes and class fixes going in; that of course will continue and we'll always work to tweak class balance as we gather data and folks figure out the optimal gameplay styles for the classes. And in the comment threads that follow you'll rapidly see a list of those issues we haven't hit yet – but of course we're always looking at the feedback and data and improving; we just addressed a lot with this update and we will always be responsive. It's been a pretty busy time and we're pretty happy with where things are at, while (always) being transparent on what we want to do better. We want to thank you all for your time on Nexus, for helping new players get acquainted to the game (they're the hardcore of the future) and for sharing ideas and thoughts with our dev team on how to make our game even better. This has been a labor of love for all of us here at Carbine, and the response we've received from the fans has us bright eyed about the future of our game. We're on this journey together. See you in the game!

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Sunday, July 13, 2014

What You Must Know To Buy Wow Gold - Mmomi.com

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